# Welcome!

![](https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwCbihEtoFXsCjqsJWYRH%2Fuploads%2FVicRQRbZZ4Rt4HI8Erck%2Fdemo-launch-homepage-2_optimized.jpg?alt=media\&token=7d7fc726-5a86-462f-9ecf-cc660b00caf3)

**Welcome to the Party!**

Double Jump is the first race-to-finish party game on Solana! Traverse through wonderfully diverse maps such as jungle ruins or a Japanese mountain sunset in a mad dash against other Jumpers across the world to reach the finish line first.

Every component in our game is designed with care and detail, ranging from our Jumper NFT Characters to our obstacles and levels.

There are many ways players can earn $JUMP all while having fun! These include acquiring $JUMP tokens by staking your NFT characters, entering our Wager Matches to win large prize pools of $JUMP, or designing the best levels on our Custom Level Builder tool to earn perpetual royalties.

## **Our Vision** <a href="#our-vision" id="our-vision"></a>

For us, we see a world where gamers of all ages and skill levels can compete with anyone around the world and earn $JUMP while truly having fun.

We're not like the other games in the space – our focus isn’t to make a “crypto game” that's centered around complex tokenomics that take the fun entirely out of a game.&#x20;

Our vision is to use the blockchain to enable the entertainment you can have playing our game to its fullest potential by allowing anyone connect their wallet and enter wager matches for a chance to win real $JUMP prizes – **all while actually having FUN.​**

## Double Jump Universe <a href="#undefined" id="undefined"></a>

![](https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwCbihEtoFXsCjqsJWYRH%2Fuploads%2FTvS9gJu2IYgaPPR9abxr%2FComing%20Soon%20Landing.png?alt=media\&token=dbfd1c3c-54c7-4999-b92f-ee7b93f3fc14)

We are building Double Jump to be the premier gaming IP the amongst NFT collectors, all the way from our fun and lovable Jumper characters, to our beautifully themed levels.

The Double Jump IP will eventually be available through surprise merch drops, physical collectibles, as well as other brand collaborations within our space!


# NFT Jumpers

What are Jumpers and why you should have one!

## What are Jumpers?&#x20;

Jumpers are our signature Double Jump NFT skins that will be playable in-game when launched! They range from base Jumpers, which can be customized and minted on our website closer to launch, to Limited-Edition Jumpers, which will only be dropped through special events.

Holding any Jumper will allow you to access all game features when launched. Furthermore, Jumpers give access to our [staking system ](/tokenomics/jumper-nft-staking)and enable you to receive $JUMP tokens that you could use in different ways described [here](/tokenomics/use-of-tokens).

We will have a free-to-play option for non-NFT holders to join the Double Jump experience; however non-holders will be limited to a single generic character, with access only to Free Play mode without any stats tracked.

### Categories of Jumpers & Rarity System&#x20;

There are four possible macro-categories of Jumpers:&#x20;

* Origin Jumpers&#x20;
* Seasonal Jumpers
* Monthly Jumpers&#x20;
* Base Jumpers&#x20;

#### Origin Jumpers&#x20;

"Origin Jumpers" are the genesis Double Jump NFT collection made of four Jumpers that symbolize the beginning of our journey.

Origin Jumpers yield the most daily staking rewards. Origin Jumpers yield 8 $JUMP tokens daily for each one staked. If you stake a full collection of Jumpers you will earn a 1.5x multiplier for a total of 48 $JUMP tokens daily.&#x20;

![A full collection of Origin Jumpers.](/files/tGeN7dfUHUI201o9EQLB)

#### Seasonal Jumpers&#x20;

Every season, we intend to release a limited collection of Jumpers according to concurrent holidays, new levels, and even collaborations with other DAOs/communities. These Seasonal Jumpers will produce 4 $JUMP tokens daily.

#### Monthly Jumpers

Each month the team will drop between two (2) to four (4) special Jumpers. These Jumpers yield 2 $JUMP tokens daily.

#### Base Jumpers&#x20;

Base Jumpers are represented by our generic Base character skin. Base Jumpers allow for a maximum of players to access the Double Jump game experience through a discounted entry price. These Jumpers yield 1 $JUMP reward for each Base Jumper staked.


# Roadmap

## Q1/Q2 2022&#x20;

### First Steps&#x20;

* [x] Concept & Idea Development&#x20;
* [x] Early Community Building
* [x] "Double Jump" Demo Version Testing&#x20;
* [x] Jumpers NFT Skins Annoncement
* [x] Game Demo Launch on Magic Eden Games
* [x] In-Game Challenges for Party Whitelist Spot

### Jumper NFT Skins Release&#x20;

* [x] Jumper Origin Collection Announcement&#x20;
* [x] Mint Date, Supply & Price Announcement
* [x] Mint Day | 27th May on Magic Eden Launchpad
* [x] Holder Verification on Matrica.io
* [x] Activities And Challenges For General & Holder Communities

##

## Q3/4 2022

### In-Game New Features

* [x] In-Game Chat
* [x] Tournament Sub-domain
* [x] Party Mode Testing
* [x] Release of 2 new maps
* [x] Mobile Development Roadmapping
* [x] Party Mode Release
* [x] Private Party in Public Match
* [x] Spectate
* [x] Map Selection
* [ ] Jumper NFT Skins In-Game Use&#x20;

## Q1/2 2023

### Game Features:&#x20;

* [ ] Full Game Release with 20+ Maps
* [ ] Mobile Release
* [ ] Release of "Olympia Cup" Game Mode
* [ ] Map Builder Tool&#x20;
* [ ] Battle Pass Introduction &#x20;

### $JUMP Token & DAO New Features&#x20;

* [x] Jumper NFT Staking Alpha
* [ ] $JUMP Token Launch
* [ ] Jumper NFT Staking Program Release
* [ ] Monthly Jumper Collections&#x20;
* [ ] Jumper NFT Skins In-Game Use&#x20;
* [ ] Friend List & URL Invitation&#x20;
* [ ] Voice Chat
* [ ] Wager Tournaments Testing & Release&#x20;


# Basic Gameplay

#### What?&#x20;

Double Jump is a fast and frenetic race-to-finish platform-royale game where players can compete with their friends or anyone across the world to win.

#### Where?&#x20;

Our races take place on [levels](/gameplay/list-of-levels) that vary from a floating medieval castle to the jungle ruins of an ancient civilization. Each level is unique and contains colorful but tricky obstacles on top of fierce online opponents.

#### Why?

To show everyone what you're made of and WIN $JUMP!

#### How?&#x20;

Our game only requires players to do **three** things: run, jump and hit your opponents.

![](/files/ciROzRxRSkU3HHou1QPk)

Depending on the map, there are two victory conditions: &#x20;

* Be the first to finish
* Be the last player standing

Don't be afraid to use shortcuts, and of course remember to double jump!


# Available Platforms

Where can you play Double Jump?

Double Jump is currently only available on PC web browsers. We are aiming to release a mobile version in late 2022.

![](/files/xkuy1c4wQwQFgVxi4oIX)

Our game can currently be played on either:

* Magic Eden (<https://magiceden.io/games/double_jump>)
* Double Jump's own domain (*coming soon*)


# Game Mechanics

Discover our core game mechanics.

### 🦸‍♂️ Characters&#x20;

#### Movements

Characters, or "Jumpers," can move freely on a three-axis plane (xyz) with vector movements. The vertical Z-axis is used for jumping.

&#x20;  **Moving:** Jumpers can freely move forward, back, left, right and diagonally.

&#x20;  **Jumping:** Jumpers can jump vertically and move in any lateral direction while jumping.

&#x20;  **Double Jumping:** The core movement of the game is a double jump. A player can jump twice in order to cover a higher or longer distance. Many obstacles (and shortcuts!) require a double jump.

&#x20;  **Hitting:** When a player is close enough to an opponent, an option to press the ‘E’ key will appear allowing a player to hit them to gain an advantage. Hitting your opponents stuns them for 3 seconds. There is a 6 second cool down after you have used your punch.

#### Health Points (HP)

Jumpers do not have HP. Jumpers die and respawn after they are knocked off the map by players or obstacles. Players may only respawn in [race-to-finish maps](/gameplay/list-of-levels).

### 💾 System&#x20;

#### Respawn

When a player is knocked off a platform by an obstacle or a player, they will immediately respawn if it is a race-to-finish map. If it is a [last-jumper-standing map](/gameplay/list-of-levels), the player is eliminated.

#### Global Chronometer&#x20;

Every level registers a playtime which starts immediately after the “Level Start” countdown and finishes immediately after the first player touches the finish line.&#x20;

### 📨 Friends & Communication&#x20;

Like in every multiplayer game people like to make friends and speak with each other. In Double Jump, you can too!

#### Friends

There will be an in-game friends list. You can add new friends from every match and tournament to your friend list. You can invite your friends to play in-game or offline using your own generated Party Mode URL.

**Mechanics:**

* Friends List (*Coming Soon*)&#x20;
* URL invite links (*Coming Soon*)&#x20;

#### Communication&#x20;

You can chat with your opponents and friends using in-game text chat by pressing the Enter key, or by using a mic.&#x20;

**Mechanics:**&#x20;

* Text Chat
* Voice Chat (*Coming Soon*)&#x20;


# List of Levels

Our demo version currently has 6 maps – we plan to have up to 16 maps for our full game launch.

## Race-to-Finish Maps

:teddy\_bear: **Trinket Trap**

Trinket Trap is a toy-themed map. Key obstacles in this map include rotating clock hands, spinning mallets, falling hammers, and pushy bricks.

:shinto\_shrine: **Sunset Gates**

Sunset Gates is a Japan-themed map. Key obstacles in this map include falling platforms - "tip-toes," and a bamboo chute. Climb to the top of the drums to reach the finish line.

:european\_castle: **Turbine Fortress**

Turbine Fortress is a medieval-themed map. Key obstacles in this map include cannonballs to dodge, dropping drawbridges, sliding platforms, falling axes, and a windmill.

:palm\_tree: **Jungle Rumble**

Jungle rumble is a jungle-themed map. Key obstacles include spinning stones, big stairs, bouncy leaves, stone wedge run, and rolling logs. &#x20;

## Last-Jumper-Standing Maps

:people\_wrestling: **Meiji Melee**

Meiji Melee is a Japan-themed sumo-wrestling map. Players punch their way to the center platform and claim victory by being the last one standing. Platforms slowly disappear from the outer edge to the center. Players that fall off the platforms are eliminated until there is one player remaining.

:robot: **Magic Matrix**

Magic Matrix is a futuristic-themed map. Players must survive as long as possible. Hexagonal platforms slowly disappear under platforms that players touch. There are 5 layers, each with an increasing amount of hexagons. Cannon balls are continuously propelled onto the layers and  the players that fall off the platforms are eliminated until there is one player remaining.


# Core

Core games modes include Free Play, Party Mode and Practice Mode.

### Free-to-play Mode

Players queue into the first room available to race without prizes. The following data is stored for statistics and record-keeping purposes:

**Tracked Stats (only for NFT holders):**&#x20;

* Total played games
* Total hours played a week&#x20;
* Number of First Place trophies earned

### Party Mode

In Party Mode you can play freely with your friends in a private lobby by inviting your friends in-game or by using a private party URL.

**Communication Mechanics:**&#x20;

* "URL" Invitation System&#x20;
* Friendship System

### Training

Players can enter races by themselves to train their skills and find new shortcuts by playing on maps of their choosing.


# Wager Match

![](/files/UnvwUZlIKe8GZc6D6Bgq)

**Wager Matches** is the marque game mode in Double Jump, where periodic competitions are held with large prize pool rewards in $JUMP tokens. To participate, a player pays an entrance fee based on available tournaments for the chance to win and earn a large prize pool. Double Jump does not take any commission from Wager Matches.

### Tournament Rules <a href="#tournament-point-system-inside-points" id="tournament-point-system-inside-points"></a>

Each match consists of three (3) rounds, with points calculated in a system similar to Formula 1 / Mario Kart. Points are accumulated and rankings are determined at the end of three rounds, with the player of the highest point total deemed the winner.

Point Calculations below:

| **Place** | **Points** |
| --------- | ---------- |
| 1         | 25         |
| 2         | 18         |
| 3         | 15         |
| 4         | 12         |
| 5         | 10         |
| 6         | 8          |
| 7         | 6          |
| 8         | 4          |
| 9         | 2          |
| 10        | 1          |

No points are earned past 10th place.

### Entrance Fees and Prize Distribution

Wager Match tournaments are simply prize pool tournaments where a player pays a base entrance fee for a chance to win the prize pool. Entrance fee and Prize pool are always stable.

For 1 $JUMP tournament:

| **place** | **Prize Pool ($JUMP)** |
| --------- | ---------------------- |
| 1         | 5                      |
| 2         | 3                      |
| 3         | 2                      |

For 5 $JUMP tournament

| **place** | **Prize Pool ($JUMP)** |
| --------- | ---------------------- |
| 1         | 25                     |
| 2         | 15                     |
| 3         | 10                     |

For 25 $JUMP tournament

| **place** | **Prize Pool ($JUMP)** |
| --------- | ---------------------- |
| 1         | 125                    |
| 2         | 75                     |
| 3         | 50                     |

For 100 $JUMP tournament

| **place** | **Prize Pool ($JUMP)** |
| --------- | ---------------------- |
| 1         | 500                    |
| 2         | 300                    |
| 3         | 200                    |


# Olympia Cup

Olympia Cup is Double Jump's monthly global tournament. The goal of the Olympia Cup is to be an "Olympic Games" within the Double Jump game environment, where participants are challenged across various categories such as speedrunning, last Jumper standing, among others.

All participants are divided into subgroups. The Winners within each category are awarded the “Golden Olympia Skin” and a prize of 1000 $JUMP tokens.


# Special Events

### Battle Pass Achievements

Battle Pass Achievements are in-game missions and tasks that reward $JUMP tokens without having to purchase tokens from an exchange or stake an NFT.

All players, both holders and non-holders, can participate in Battle Pass Achievements. This creates a "*freemium*"-like model for players to enjoy Double Jump without having to commit to buying an NFT or $JUMP tokens from exchanges to participate.

### SolJump Tournaments&#x20;

![](/files/dF45skAgEGC1mkmQI3mv)

### Leaderboard Challenge&#x20;

![](/files/VYjCkvOy0HurmrI9Z7eK)


# $JUMP Overview

$JUMP is a Double Jump utility token on Solana blockchain created for different in-game actions and interactions, JumpDAO governance system and NFT staking program.

### Supply&#x20;

The total supply of $JUMP is of 1 billion tokens that will be distributed according to this caption:&#x20;

![Distribution Chart ](/files/VNPeeVRFa48Kh0rACkrw)

### Token Allocation&#x20;

| Community Treasury    | 15.00%      | 4% Unlock at TGE; monthly unlock after for 24 months |
| --------------------- | ----------- | ---------------------------------------------------- |
| Public Sale           | 5.00%       | 5% of total supply sold at IDO                       |
| Team                  | 15.00%      | 1 year Cliff; monthly unlock after for 24 months     |
| Staking Rewards       | 12.00%      | 4% Unlock at TGE; monthly unlock after for 24 months |
| Investors             | 10.00%      | 6 month Cliff; monthly unlock after for 24 months    |
| Airdrop               | 3.00%       | 4% Unlock at TGE; monthly unlock after for 24 months |
| Liquidity Pool        | 5.00%       | 10% unlock at TGE; 10% unlocked every 3 months       |
| Ecosystem Growth Fund | 35.00%      | 4% Unlock at TGE; monthly unlock after for 24 months |
| **Total**             | **100.00%** |                                                      |

### Token Unlock Schedule

![Token Unlock Schedule](/files/QDbQuwWxrjZ2VTh06Nc5)


# Source of Tokens

How people can get tokens.

$JUMP tokens can be earned through three main channels:

* Staking
* In-Game
* Initial DEX Offering (IDO)&#x20;
* Exchanges&#x20;

### Staking

People who own Jumper NFT skins can stake them on our staking platform to earn daily $JUMP tokens. Full details of staking rewards based on rarity can be found [here](/tokenomics/jumper-nft-staking).

### In-Game

Players who participate through various game modes and competitions in Double Jump can earn $JUMP token as rewards. Players have the chance to earn $JUMP through the following game modes:&#x20;

* [Wager Matches](/game-modes/wager-match)
* ["Olympia Cup"](broken://pages/FXAcT0ltzTYVvHVndApS#olympia-cup) tournaments
* Battle Pass achievements (more info can be found [here](/game-modes/special-events))&#x20;

### Initial DEX Offering (IDO)

We will be partnering with best-in-class Launchpad partners for our token IDO. More information will be announced closer to our token launch.

### Exchanges

After our IDO, we will be partnering with various exchanges, both centralized and decentralized, to provide token liquidity for our holders. More information will be announced closer to our token launch.


# Jumper NFT Staking

This is the Jumper Staking Reward Program.

## Staking Program&#x20;

People who own Jumper NFT skins can stake them to earn $JUMP on our staking platform. Staking on our platform is non-custodial, meaning that the NFT remains in the holder's wallet so that it can still be used in-game.

Staking rewards are based on the following rarity system:&#x20;

| NFT Skin Type & Quantity        | $JUMP Tokens Daily Reward |
| ------------------------------- | ------------------------- |
| Full Set Of Origin Jumpers (x4) | 48                        |
| Origin Jumper (x1)              | 8                         |
| Seasonal Jumper (x1)            | 4                         |
| Monthly Jumper (x1)             | 2                         |
| Base Jumper (x1)                | 1                         |

The values expressed on the table except "Full Set of Origin Jumpers" are considered per one unit staking, if user stakes more than one NFT the rewards will be summed.&#x20;

***Examples:***

***Carl stakes one "Base Jumper" NFT and three "Seasonal" Jumper" NFTs, his total daily reward will be --> 1 + 4\*3 = 13 $JUMP tokens daily.***&#x20;

***John stakes a "Full Set of Origin Jumpers" NFTs, a single "Origin Jumper" NFT and single "Monthly Jumper" NFTs, his total daily reward will be --> 48 + 8 + 2 = 58 $JUMP tokens daily.***&#x20;


# Use of Tokens

The different ways to use tokens.

## In-Game Uses&#x20;

### Wager Matches&#x20;

People can only use $JUMP tokens to pay Entrance Fees for Wager Matches. Likewise, prize pool rewards from winning Wager Matches will be rewarded in $JUMP.&#x20;

You can read about the competition fee/reward system [here](#tournaments).&#x20;

### Game Store&#x20;

People will be able to use their $JUMP tokens to purchase Jumper NFT skins, as well as other Double Jump items directly in the game store.&#x20;

## Off-Game Uses&#x20;

### Governance&#x20;

People who have $JUMP tokens can take part actively in our JumpDAO where people can contribute to various project decisions including:

* Voting on Community Built Maps
* Entrance Fees amounts
* Staking Rewards
* Burn amounts for deflation

### Merchandise&#x20;

We will be doing surprise physical merchandise drops for NFT holders including t-shirts, hoodies, physical sculptures, and other limited collectibles.


# Type of $JUMP Holders

How people can get tokens.

$JUMP tokens are allocated for three main demographics of community members with three different source lines:

* NFT Holders
* Players&#x20;
* Traders&#x20;

### NFT Holders

People who buy Jumpers (native NFT skins of Double Jump) and earn yield from them on the staking platform.&#x20;

When holders stake their NFTs in our program, they will receive daily staking rewards in $JUMP tokens according to the Jumper rarity system described in the following [table and chart](/tokenomics/jumper-nft-staking).&#x20;

### Players

People who only play Double Jump with the single free-to-play skin, but participate in ["Olympia Cup"](broken://pages/FXAcT0ltzTYVvHVndApS#olympia-cup) tournaments and Battle Pass achievements to win $JUMP tokens without having to purchase from an exchange or stake an NFT.&#x20;

If a players already has $JUMP tokens to pay [Wager Match](/game-modes/wager-match) Entrance Fees, they could potentially win significant Prize Pool rewards of more $JUMP.

### Traders

Individuals who are not interested in the in-game use cases of $JUMP token, but would like to either earn $JUMP yield from staking or take part of JumpDAO and its governance. These individuals can earn $JUMP through our staking program or purchase it on different exchanges and swaps that will be announced later. &#x20;


